Update 1.7.0

Added:
-Anaconda animation

-Sleeping for nearly all animals

-New okapi model

-Gharial baby model

-Gorilla baby model

-More detailed/realistic spawn locations for animals, including improved support for Biomes O Plenty and Traverse biomes

-New item model for bench item

Changed:

-Removed the shotgun and rifle : we did not feel like these items fit well with the mod.

-Slightly shrink elepehant, kangaroo, anaconda, salamander, and tree frog

-Start implementing new model format for animals

-Lion animation

-Limit head Y rotations on tiger animated mobs to stop neck body splitting

-Exploration guide now shows animals spawn eggs instead of the animal

Fixed:

-Casting issue in the orca

-Fix issue where gaur walk animation would be cancelled too soon

-Fixed an issue where the asian elephant subtitle text was broken

-Fixed a bug where blink textures would often not be placed correctly over eyes

-Fixed an issue where the koala blink texture wasnt loaded

-Fix package send issues

-Fixed a bug where red pandas could lean against tall grasses, bushes, and flowers

-Fixed bug where altitude increasements would sometimes cause water creature overspawns

-Load configs at later time to allow biome dictionary to be properly populated with other mod biomes

-Fixed an issue where baby blinks wouldnt render

-Fixed issue where kelp would attempt to grow where it couldnt causing item drops

-Fixed render issues with tree frog

-Fixed a issue where animals loosing enrichment would display food loss particle

-Fixed an issue which caused the follow button to appear for aquatic animals

-Fixed an issue where the exploration guide would change its image size based on screen size