Entity Taming Mechanics

All the traits:

 * Hardy
 * Lonely
 * Brave
 * Adamant
 * Naughty
 * Bold
 * Docile
 * Relaxed
 * Impish
 * Lax
 * Timid
 * Hasty
 * Serious
 * Jolly
 * Naive
 * Modest
 * Mild
 * Quiet
 * Bashful
 * Rash
 * Calm
 * Gentle
 * Sassy
 * Careful
 * Quirky
 * None

Tamed Animals
==== As soon as you tame an animal its hunger and enrichment will start to depreciate (See Care Guide for more). Tamed animals will display more information in the animal data book as well as have the option to Stay, Wander, and Follow (depending on the animal). ====