Update 1.3.0

Added:
-More dynamic model changes for elephant and giraffe

-Orcas properly display particles from their blowholes when surfacing

-Improved the vehicle movements to make them more realisitc and less sticky

-The anaconda is now a multi-part entity

-Baby sea animals are now visibly babies

-Dolphins now leap out of the water and dive back in

-Birds glide down to land rather than drop

-Polar bears can carry salmon in their mouths and eat them

-Rhinos will randomly play fight with each other

-Rhinos now have a sitting pose

-Red Pandas now have a sitting pose

-Baby rhinos will jump at their parents when they are lying down

-Orcas now launch their prey in the air

-Added the option to just disable NPC spawns

-IResting

-3D model for ammo

-Bullets and Darts can now travel through tall grass

-Gorillas have a new walking animation

-Male gorillas will "challenge" each other by pounding their chests

-Elephants will now attack you in groups and individual elephants do less damage

-Zebras will now run away from lions in herds

-Exploration guide now default opens to the biome you are currently in

-All animals now have a buffer to how often they will kill other animals

-Hippos can open their mouths and crush melons when a melon is dropped by them or placed in their mouths

Removed:

Changed:

-Moved the spawn config to its own class

-Red kangaroo has gender variants

-The ball now has a certain amount of health until it will die, we feel this is more realistic as after so many uses it should break

-Shrunk amur leopard

Fixed:

-Fixed knockback issues on the enrichment toys

-Animals can be spawned by using the egg against water (like a MC spawn egg)

-Pufferfish display their puffing model

-Okapi egg pick block is no longer the zebra

-Added instance checkers on models

-Giraffe saddle now properly bobs with its body while ridden

-0 can now be used as the spawn chance on mobs

-Redid the way taming is handled so it should be a little better now

-Baby gaur render issues

-Baby gaur neck rotates instead of the head

-Pangolin and Meerkat can now be killed by out of world when they are curled or burrowing respectively

-Fixed a bug where water animals could not gain enrichment from enrichment entities

-Fixed a bug where size variations would not be shown on animals

-Enrichment entities are now shown in the data book

-Fixed issues where the african lion would not store its child data when it was carrying a child

-Fixed a bug where baby animals could be saddled and ridden

API:

-Enrichment toys now have the option to be attacked by animals for perishable toys

-Added undefined gender type for animals that need it

-Added IBookContainer as a new system for handling the data book to enable more dynamic use including making entities that do not directly extend a zawa animal class work in the book

-Pose loading API to easily go from base models to different poses

-Rewrite of the enrichment system to use an interface rather than the messy system it was before

-All AI is now protected and can be changed from the child classes